HGE

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According to hge.relishgames.com, HGE (Haaf's Game Engine) is a "an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily." It is built upon DirectX8, but no knowledge of DirectX programming is necessary, just familiarity with C++.

HGE Architecture
HGE Architecture


As of November 25, 2005, HGE has gone open source, and is licensed under the LGPL. However, BASS, the sound library that HGE uses, is not open source. You must purchase a license for BASS in order to use it in commercial applications.

Contents

Features

Feature Yes No
sound effects and music X
input X
timers X
font rendering X
windowing X
scripting X
GUI X
OpenGL X
networking X
math X
3d math X
file management X
threading X

Platforms

  • Windows 98/2000/NT/ME/XP

Related Libraries

  • BASS - the sound library that HGE uses

Tutorials and Source

Note: The following tutorials are meant to be done sequentially. Each new section of the tutorial will build from the previous sections. The only exception is the final section, which will show you how to build a simple 2D game in HGE from scratch.

General

Resource Manager

Video

Fonts

Input

Audio

Particle Effects

Misc

Related Weblinks