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Content Pipeline
Name
|
Description
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| StreamContentProcessor |
The StreamContentProcesssor is designed to allow you to read your content files as a stream, so you can read your content files using content.Load<System.IO.Stream>("AssetName"); |
| XMLDocContentProcessor |
The XMLDocContentProcessor library allows XNA developers to use regular xml files as game assets using the xna content pipeline, and returns a XMLDocument object containing the xml data. |
| TextFileContentProcessor |
TextFileContentProcessors allows XNA developers to use regular text files as game assets using the xna content pipeline, and returns a StringBuilder object containing the text data. |
| Terrain and Skydone generator |
The input data consists entirely of textures: a height-field bitmap describing the terrain, and a sky bitmap. Custom content pipeline processors convert the height-field bitmap into geometry, and generate a skydome mesh for rendering the sky texture. |
| Character Skinning |
Skinned and animated character model using the XNA Framework Content Pipeline. |
| Normal Mapping processor |
Applies a normal mapping effect to the model during the content build process. |
| BoundingBox Importer and Processor |
Allows users to load BoundingBox object from game assets. |
| Nuclex.Fonts TTF Font Importer and Processor |
Nuclex.Fonts fills this gap with a proper text rendering system that seamlessly integrates into the content pipeline. |
Build Tools
Name
|
Description
|
| XNAContentCode |
A pre-build utility for auto generating code so developers can reference game assets via C# code rather then using strings. |
XNA Libraries
Name
|
Description
|
| AxiomXNAControllers |
The AxiomXNAControllers library simply consists of the controller components extracted from the Axiom Rendering Engine, for use with the xna framework. |
| xFripperyXNA |
The xFripperyXNA library is a simple and easy to use GUI framework that is designed for microsoft's xna framework. xFripperyXNA itself is only a foundation framework and is intended to be used as a platform for building gui systems on top of it. |
XNA Components
Name
|
Description
|
| xMessage |
The xMessage component is designed or in game chararacter dialog to be displayed similar to games like Final Fantasy for the NES. |
| xGameConsoleXNA |
xGameConsleXNA is a easy to use and easy to implement in game console system, containing more advanced scripting capabilities that extend it's functionality beyond traditional in game console systems. |
External Links
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