DirectX:DirectSound
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. DirectSound is the portion of Microsoft's DirectX API that handles sounds. Sound files are loaded (for files that are small) or streamed (for larger files) into buffer objects and can be played independantly or mixed together, playing many sounds at once. Control is also given over attributes of sounds such as volume, frequency, pan, and filters for echo, distortion, reverberation, and other effects. DirectSound also supports 3D sounds through the use of the Buffer3D and Listener3D classes. DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats. |


