User talk:Rppowell
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. I enjoyed your new SDL article, Rppowell! I'm sure many people will find it helpful... using zlib with SDL_RWops is a great idea. Welcome to GPWiki! :) --Ryan Clark 19:57, 2 September 2006 (EDT) [edit] zlib & SDL_RWopsThis entry using SDL_RWops and zlib a bit limited in that you can only get SDL_RWops from a file. I'm trying to figure out how to get a SDL_RWops from a SDL_RWops of a zipfile, but I'm having problems with zlib's function calls. I can copy a zip file into memory, call SDL_RWFromMem() on it to create a SDL_RWops, and then parse though the data to find the chunk of data that represents the compressed info. I get an error 'Z_DATA_ERROR' when I call zlib's uncompress() function. compresseddata = new Uint8[compressedsize]; uncompresseddata = new Uint8[uncompressedsize]; blocks = SDL_RWread(rw, data, compressedsize, 1); if (blocks != 1) { printf("Error reading data.\n"); exit(1); } unsigned long size = uncompressedsize; ret = uncompress( uncompresseddata, &size, compresseddata, compressedsize ); printf("zlib::uncompress returns %d\n", ret); Once I figure out how to get zlib to decompress the data, all that needs to be done is call SDL_RWFromMem() on it. Any help with using zlib would be appreciated. -rppowell |


