Talk:SDL ttf:Tutorials:Basic Font Rendering
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. [edit] Every single artsy font that you find isn't suited for use in a game.Did you mean: "Not every single artsy font that you'll find is suited for use in a game." or could you have meant "Not a single artsy font that you'll find is suited for use in a game." At the moment it could mean either. Dejvid 19:27, 11 October 2005 (EDT) [edit] blittingCould somebody please add how to get the font onto the screen? Sorry I didn't do it myself, but i hardly know what i'm doing. This is the code-fragment i missed here: SDL_Rect rcDest = { 10, 10, 10, 10 }; SDL_BlitSurface(text, NULL, screen, &rcDest); SDL_FreeSurface(text) After reading this article i tried to add the font directly to the "screen = SDL_SetVideoMode(..."-surface. |


