Talk:SDL:Tutorial:Using SDL net

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Same

Well, !strcmp() is the same of strcmp() == 0. Also the "logic errors" were wanted. No need to change them - but this works, so ok...

Single-user server??

The example would be much more helpful if it were a multi-user server. A multiplayer online game is not going to just accept one connection, receive messages from it, and then close the connection - it is going to have multiple users connection, disconnecting, and sending messages all the time, and it needs to handle this. The example is good for learning how to create a connection, send and receive packets, and close the connection, but it doesn't even show the send and receive methods used for a multi-user server (non-blocking).