Talk:Python

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For vector math, Python can be even 200-300 times slower -- This was just added by an anonymous user and seems highly unlikely to be true. After a little googling I couldn't find anything saying that Python is this slow when doing vector math. After all, vector math consists of relatively basic math. Can anybody (namely the person who made the change, if he frequents this wiki) point to any source that would support this? - sik0fewl 15:03, 4 Jan 2005 (EST)

Removed. At least when working with floats, that does seem unlikely. The only thing I can think of that might be 300 times slower in Python is working with bytes and bits, since performance is affected not only by interpreter overhead but also the lack of machine integer types. Fredrik 14:52, 23 Feb 2005 (EST)
OSNews.com featured an article comparing the benchmark results of nine languages, including Python. Python performed very poorly compared to the competition. --71.113.153.137 00:01, 11 Aug 2005 (EDT)

Recommending to do (networking, string, regular expression matching) in C is very bad advice; while it is faster, those operations are almost never time-critical. Also, they should be quite fast already in python. I removed this nonsense. Mango 09:06, 27 December 2005 (EST)

WTF?

What is going on with Python and Soya? I'm really not sure which edits to leave here. Codehead 06:49, 13 June 2006 (EDT)

It is strange, but seems legit to me... not sure why there's so much Python activity lately though! --Ryan Clark 12:17, 13 June 2006 (EDT)

3D libraries

Shouldn't Ogre and Crystalspace be added to the list of 3d libraries? They both have python bindings.

Also, what about Sylphis3D and Eve Online? They are both done using Python, admittedly, Stackless Python.