Talk:Game Engines
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. What does "License: Commercial" mean? The GPL is technically a commercial license, but if something was under the GPL, it would get listed as "(Open Source)" instead. Telling me that the license is "commercial" doesn't tell me anything but that it might be under the GPL or it might be under a proprietary license or anything in between.
Many of the recent additions to this page seem to be "libraries" rather than "engines", at least, to me. What do others think? --Ryan Clark 18:38, 9 July 2006 (EDT) 205.155.71.178, you might try using the preview button. We realise you like G3D, but you don't need 4 edits to get that across, one would be plenty. --pfeilspitze 14:05, 10 May 2006 (EDT) I was wondering if there was a reason that the Quake engines weren't a part of this listing. All three (Quake, Quake II, and Quake III Arena) are available as both a GPL and commercial engine. Is there a reason that these engines weren't included? If not, I'll add them. --Kam 18:33, 29 November 2005 (EST) EDIT: Added Quake, QII, and QIII engines. --Kam 20:29, 29 November 2005 (EST)
[edit] Table WidthThe features table seems to be getting a bit full. On my screen (1024x768), the text is getting cramped. Can the table be made wider than the screen? Codehead 05:31, 14 December 2005 (EST) Nevermind, it already is. D'oh! Must have been the diff screen limiting the width. Codehead 05:34, 14 December 2005 (EST)
[edit] Might have a decent improvement..
table.enginetable
{
border: 1px solid #000000;
border-collapse: collapse;
}
table.enginetable td
{
border: 1px solid #000000;
}
{x| class="enginetable" cellspacing="0"
(remove the 'x' ofcourse). I've tested it using Proximitron, and looks like this:
[edit] Source code available columnIt would be nice if there was a row in the table with yes/no values that say whether source code is available or not (also for commercial products). [edit] SDL?Isn't SDL considered a game engine? It has all the characteristics of an abstract game engine, supporting 2D graphics, OpenGL integration, input handling, thread handling, basic sound, great OpenGL integration, and a vast community of developers that made great libraries that extend SDL with things like advanced sound handling, GUI, etc, and it's platform-independent. It's cited as support for other libraries but not even mentioned as one, I think it should.
[edit] Filter list by column headingsIt would be nice if you could select to see engines specific to the language you're interested in, or the license type you're interested in. Basically, some kind of filter on the list would be nice in terms of easily finding what you want. Is this possible? -IGTHORN EDIT: Also, So far, the DaBooda link is broken and the DXgame link as well. DX game can be downloaded from other sites, witha google, haven't checked dabooda, but maybe pscode.com has that. --155.232.128.10 11:40, 13 May 2007 (EDT) [edit] Blender Game EngineAlthough the application itself is a general 3d application, it does feature a built-in game engine programmable with python, does it qualify? |


