Real Time Strategy Games

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A Real Time Strategy Game (often abbreviated with RTS) is a game in which all of the players try to achieve a goal at the same time. This goal often is destroying the opponents, however some games have different goals. An RTS typically consists of building a base, gathering resources and building units. The units are then used to protect the own base and attack the opponents. RTSs were first developed when the Pentium processor was developed. This is because the Pentium processor was the first processor that could handle a lot of units moving at the same time.Some well-known RTSs that were developed during that time are Dune II and Command & Conquer: Red Alert by Westwood.

RTSs are not to be confused with turn-based games such as Sid Meier's Civilization series. The key difference between the two genres is the real-time-based versus the turn-based. Often, the former will entail efficiency, whereas the latter will focus more on strategy. This does not mean RTSs can't have more strategy than turn-based games, but the focus of each is different.

Examples

  • Age of Empires series (AOE, AOE2, AOE3 & AOM)
  • Empire Earth (1 and 2)
  • Stronghold Crusader
  • Starcraft
  • Warcraft (1, 2, 3)