Python:Pygame keyboard input
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. [edit] IntroductionPygame is a Python module built on top of SDL. This tutorial will go through a Python script that initializes Pygame, displays key press event information and exit when the escape key is detected. [edit] The ScriptPygameKeyEvents.py
#!/usr/bin/env python
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption('Pygame Caption')
pygame.mouse.set_visible(0)
done = False
while not done:
for event in pygame.event.get():
if (event.type == KEYUP) or (event.type == KEYDOWN):
print event
if (event.key == K_ESCAPE):
done = True
[edit] Step by step explanationImport import pygame from pygame.locals import * Import the Pygame module, throwing an exception if unable to import.
pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption('Pygame Caption')
pygame.mouse.set_visible(0)
Initialize Pygame. Set the display mode to 640 by 480, using the default/system color depth. Set the caption to 'Pygame Caption'. Set the mouse to be invisible. If you do not set a pygame display pygame screen, no input will get to pygame's event handling.
done = False
while not done:
for event in pygame.event.get():
if (event.type == KEYUP) or (event.type == KEYDOWN):
print event
if (event.key == K_ESCAPE):
done = True
While not done, check for events to process. If the event is a KeyUp or KeyDown event, print it to console. If the escape key is pressed, set the 'done' flag to True, which will stop the while-loop. This will loop until the escape key is pressed, writing key event information to console. |


