Physics:2D Physics Engine:Introduction
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. Series by Nicholas Gorski [GMan] Contributions by User:Neko This series will provide articles describing how to build a rigid body physics simulation in 2D. [edit] The EngineHere's a rundown of the engine:
Like most engines, this can only handle convex polygons. However, you may add joints to the engine and combine convex objects into concave objects. It is a great trade-off for the speed this method brings. [edit] The SeriesThis is a list of the articles in the series:
[edit] AssumptionsThere are a few things you should know before reading. The most important concept your head must be wrapped around are vectors. If you are a little weak on those, you can read about vectors here. |


