Physics:2D Physics Engine:Introduction

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Series by Nicholas Gorski [GMan]

Contributions by User:Neko

This series will provide articles describing how to build a rigid body physics simulation in 2D.

The Engine

Here's a rundown of the engine:

Like most engines, this can only handle convex polygons. However, you may add joints to the engine and combine convex objects into concave objects. It is a great trade-off for the speed this method brings.

The Series

This is a list of the articles in the series:

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This page may be incomplete, missing information, or inaccurate!

Assumptions

There are a few things you should know before reading. The most important concept your head must be wrapped around are vectors. If you are a little weak on those, you can read about vectors here.