Object-Oriented Design and Patterns
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. Object-Oriented Design & Patterns 2nd Edition by Cay Horstmann
A really great book, and gives a very broad introduction to a lot of useful subject related to Java programming. Although it might be a bit too hasty on some subjects, it goes into detail with the important stuff. It is interesting and has some useful examples and exercises. It should be read as an introduction to Java, OOP and design patterns when transitioning from another programming language, and would need to be supplemented on some aspects, but overall a good book. I'll recommend it.
Object-Oriented Design and Patterns fulfills the needs of the objects-first approach by making design patterns and principles accessible to all readers. The text is suitable for those who have already had an introduction to object-oriented programming and now want to take the next step, on to object-oriented design. Cay Horstmann fuses his hallmark approach into the book, including sound pedagogy, carefully developed exercises and examples, and emphasis on problem solving. [edit] Chapters
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