LoadTGACpp
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. Sample code to load 8 bit indexed as well as 24 and 32 bit RGB TGA files. The code will read uncompressed and RLE encoded images. The Load() method gets the file into memory, use the other public functions to access the image properties and data after loading. // TGA Loader - 16/11/04 Codehead #include <iostream> #include <fstream> #include <memory.h> #define IMG_OK 0x1 #define IMG_ERR_NO_FILE 0x2 #define IMG_ERR_MEM_FAIL 0x4 #define IMG_ERR_BAD_FORMAT 0x8 #define IMG_ERR_UNSUPPORTED 0x40 class TGAImg { public: TGAImg(); ~TGAImg(); int Load(char* szFilename); int GetBPP(); int GetWidth(); int GetHeight(); unsigned char* GetImg(); // Return a pointer to image data unsigned char* GetPalette(); // Return a pointer to VGA palette private: short int iWidth,iHeight,iBPP; unsigned long lImageSize; char bEnc; unsigned char *pImage, *pPalette, *pData; // Internal workers int ReadHeader(); int LoadRawData(); int LoadTgaRLEData(); int LoadTgaPalette(); void BGRtoRGB(); void FlipImg(); }; TGAImg::TGAImg() { pImage=pPalette=pData=NULL; iWidth=iHeight=iBPP=bEnc=0; lImageSize=0; } TGAImg::~TGAImg() { if(pImage) { delete [] pImage; pImage=NULL; } if(pPalette) { delete [] pPalette; pPalette=NULL; } if(pData) { delete [] pData; pData=NULL; } } int TGAImg::Load(char* szFilename) { using namespace std; ifstream fIn; unsigned long ulSize; int iRet; // Clear out any existing image and palette if(pImage) { delete [] pImage; pImage=NULL; } if(pPalette) { delete [] pPalette; pPalette=NULL; } // Open the specified file fIn.open(szFilename,ios::binary); if(fIn==NULL) return IMG_ERR_NO_FILE; // Get file size fIn.seekg(0,ios_base::end); ulSize=fIn.tellg(); fIn.seekg(0,ios_base::beg); // Allocate some space // Check and clear pDat, just in case if(pData) delete [] pData; pData=new unsigned char[ulSize]; if(pData==NULL) { fIn.close(); return IMG_ERR_MEM_FAIL; } // Read the file into memory fIn.read((char*)pData,ulSize); fIn.close(); // Process the header iRet=ReadHeader(); if(iRet!=IMG_OK) return iRet; switch(bEnc) { case 1: // Raw Indexed { // Check filesize against header values if((lImageSize+18+pData[0]+768)>ulSize) return IMG_ERR_BAD_FORMAT; // Double check image type field if(pData[1]!=1) return IMG_ERR_BAD_FORMAT; // Load image data iRet=LoadRawData(); if(iRet!=IMG_OK) return iRet; // Load palette iRet=LoadTgaPalette(); if(iRet!=IMG_OK) return iRet; break; } case 2: // Raw RGB { // Check filesize against header values if((lImageSize+18+pData[0])>ulSize) return IMG_ERR_BAD_FORMAT; // Double check image type field if(pData[1]!=0) return IMG_ERR_BAD_FORMAT; // Load image data iRet=LoadRawData(); if(iRet!=IMG_OK) return iRet; BGRtoRGB(); // Convert to RGB break; } case 9: // RLE Indexed { // Double check image type field if(pData[1]!=1) return IMG_ERR_BAD_FORMAT; // Load image data iRet=LoadTgaRLEData(); if(iRet!=IMG_OK) return iRet; // Load palette iRet=LoadTgaPalette(); if(iRet!=IMG_OK) return iRet; break; } case 10: // RLE RGB { // Double check image type field if(pData[1]!=0) return IMG_ERR_BAD_FORMAT; // Load image data iRet=LoadTgaRLEData(); if(iRet!=IMG_OK) return iRet; BGRtoRGB(); // Convert to RGB break; } default: return IMG_ERR_UNSUPPORTED; } // Check flip bit if((pData[17] & 0x20)==0) FlipImg(); // Release file memory delete [] pData; pData=NULL; return IMG_OK; } int TGAImg::ReadHeader() // Examine the header and populate our class attributes { short ColMapStart,ColMapLen; short x1,y1,x2,y2; if(pData==NULL) return IMG_ERR_NO_FILE; if(pData[1]>1) // 0 (RGB) and 1 (Indexed) are the only types we know about return IMG_ERR_UNSUPPORTED; bEnc=pData[2]; // Encoding flag 1 = Raw indexed image // 2 = Raw RGB // 3 = Raw greyscale // 9 = RLE indexed // 10 = RLE RGB // 11 = RLE greyscale // 32 & 33 Other compression, indexed if(bEnc>11) // We don't want 32 or 33 return IMG_ERR_UNSUPPORTED; // Get palette info memcpy(&ColMapStart,&pData[3],2); memcpy(&ColMapLen,&pData[5],2); // Reject indexed images if not a VGA palette (256 entries with 24 bits per entry) if(pData[1]==1) // Indexed { if(ColMapStart!=0 || ColMapLen!=256 || pData[7]!=24) return IMG_ERR_UNSUPPORTED; } // Get image window and produce width & height values memcpy(&x1,&pData[8],2); memcpy(&y1,&pData[10],2); memcpy(&x2,&pData[12],2); memcpy(&y2,&pData[14],2); iWidth=(x2-x1); iHeight=(y2-y1); if(iWidth<1 || iHeight<1) return IMG_ERR_BAD_FORMAT; // Bits per Pixel iBPP=pData[16]; // Check flip / interleave byte if(pData[17]>32) // Interleaved data return IMG_ERR_UNSUPPORTED; // Calculate image size lImageSize=(iWidth * iHeight * (iBPP/8)); return IMG_OK; } int TGAImg::LoadRawData() // Load uncompressed image data { short iOffset; if(pImage) // Clear old data if present delete [] pImage; pImage=new unsigned char[lImageSize]; if(pImage==NULL) return IMG_ERR_MEM_FAIL; iOffset=pData[0]+18; // Add header to ident field size if(pData[1]==1) // Indexed images iOffset+=768; // Add palette offset memcpy(pImage,&pData[iOffset],lImageSize); return IMG_OK; } int TGAImg::LoadTgaRLEData() // Load RLE compressed image data { short iOffset,iPixelSize; unsigned char *pCur; unsigned long Index=0; unsigned char bLength,bLoop; // Calculate offset to image data iOffset=pData[0]+18; // Add palette offset for indexed images if(pData[1]==1) iOffset+=768; // Get pixel size in bytes iPixelSize=iBPP/8; // Set our pointer to the beginning of the image data pCur=&pData[iOffset]; // Allocate space for the image data if(pImage!=NULL) delete [] pImage; pImage=new unsigned char[lImageSize]; if(pImage==NULL) return IMG_ERR_MEM_FAIL; // Decode while(Index<lImageSize) { if(*pCur & 0x80) // Run length chunk (High bit = 1) { bLength=*pCur-127; // Get run length pCur++; // Move to pixel data // Repeat the next pixel bLength times for(bLoop=0;bLoop!=bLength;++bLoop,Index+=iPixelSize) memcpy(&pImage[Index],pCur,iPixelSize); pCur+=iPixelSize; // Move to the next descriptor chunk } else // Raw chunk { bLength=*pCur+1; // Get run length pCur++; // Move to pixel data // Write the next bLength pixels directly for(bLoop=0;bLoop!=bLength;++bLoop,Index+=iPixelSize,pCur+=iPixelSize) memcpy(&pImage[Index],pCur,iPixelSize); } } return IMG_OK; } int TGAImg::LoadTgaPalette() // Load a 256 color palette { unsigned char bTemp; short iIndex,iPalPtr; // Delete old palette if present if(pPalette) { delete [] pPalette; pPalette=NULL; } // Create space for new palette pPalette=new unsigned char[768]; if(pPalette==NULL) return IMG_ERR_MEM_FAIL; // VGA palette is the 768 bytes following the header memcpy(pPalette,&pData[pData[0]+18],768); // Palette entries are BGR ordered so we have to convert to RGB for(iIndex=0,iPalPtr=0;iIndex!=256;++iIndex,iPalPtr+=3) { bTemp=pPalette[iPalPtr]; // Get Blue value pPalette[iPalPtr]=pPalette[iPalPtr+2]; // Copy Red to Blue pPalette[iPalPtr+2]=bTemp; // Replace Blue at the end } return IMG_OK; } void TGAImg::BGRtoRGB() // Convert BGR to RGB (or back again) { unsigned long Index,nPixels; unsigned char *bCur; unsigned char bTemp; short iPixelSize; // Set ptr to start of image bCur=pImage; // Calc number of pixels nPixels=iWidth*iHeight; // Get pixel size in bytes iPixelSize=iBPP/8; for(Index=0;Index!=nPixels;Index++) // For each pixel { bTemp=*bCur; // Get Blue value *bCur=*(bCur+2); // Swap red value into first position *(bCur+2)=bTemp; // Write back blue to last position bCur+=iPixelSize; // Jump to next pixel } } void TGAImg::FlipImg() // Flips the image vertically (Why store images upside down?) { unsigned char bTemp; unsigned char *pLine1, *pLine2; int iLineLen,iIndex; iLineLen=iWidth*(iBPP/8); pLine1=pImage; pLine2=&pImage[iLineLen * (iHeight - 1)]; for( ;pLine1<pLine2;pLine2-=(iLineLen*2)) { for(iIndex=0;iIndex!=iLineLen;pLine1++,pLine2++,iIndex++) { bTemp=*pLine1; *pLine1=*pLine2; *pLine2=bTemp; } } } int TGAImg::GetBPP() { return iBPP; } int TGAImg::GetWidth() { return iWidth; } int TGAImg::GetHeight() { return iHeight; } unsigned char* TGAImg::GetImg() { return pImage; } unsigned char* TGAImg::GetPalette() { return pPalette; } |


