HGE
From GPWiki
The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. According to hge.relishgames.com, HGE (Haaf's Game Engine) is a "an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily." It is built upon DirectX 8, but no knowledge of DirectX programming is necessary, just familiarity with C++.
[edit] Features
[edit] Platforms
[edit] Related Libraries
[edit] Tutorials and SourceNote: The following tutorials are meant to be done sequentially. Each new section of the tutorial will build from the previous sections. The only exception is the final section, which will show you how to build a simple 2D game in HGE from scratch. Comment: This tutorial is not up to date with HGE 1.7. [edit] General[edit] Resource Manager[edit] Video[edit] Fonts[edit] Input[edit] Audio[edit] Particle Effects[edit] Misc[edit] Related Weblinks
Categories: Library | HGE |



