Game ideas: General game ideas

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Contents

Game Ideas

The following is a list of my likes and dislikes that I have compiled over the past few months, as it regards to game play and a game's fun factor. www.createdbyx.com

Dislikes

  1. Do not like dying! Especialy boring in multiplayer with exception of Doom and Quake. by Al
  2. Multiple weapons, multiple items with multiple settings. Like the choice but hate the too much state. by Al
  3. Leader / Henchmen structure (been done to death!)
  4. weapon reloading
  5. Turn-Based gameplay (added by 168.254.226.66) in multiplayer only. by Al

Likes

  1. Simple colors. ( Legend of Zelda A link to the Past for the SNES )
  2. hand to hand combat with or without hand weapons
  3. A narrator narrating the story as it progresses (Legacy of Kain: Soul Reaver)
  4. Puzzles that flow well with the story line (Legacy of Kain: Soul Reaver "Cathedral")
  5. No load times
  6. Easy to grasp story line
  7. Storylines completely based on the evil side and or from the evils perspective
  8. Many different forms of transportation trains, planes, automobiles, snowboards , bicycles, etc.
  9. The ability to pull a few weapons off of the walls and use them.

Misc Ideas

  1. Character becomes who ever gets assassinated or destroyed
  2. Character has ability to adapt. For example in hand to hand combat, if an opponent uses a spin kick, eventually players character can learn to do it also.
  3. Other players can join into and leave a single player game at any time.
  4. The game demo should be a prelude to the actual game and not just be the first couple of levels etc.
  5. If second household has no copy, try to set up the game so that it works like the Gameboy Advance, and only one person needs the game to play.
  6. Energy weapons use the same energy modules as the lights or other energy powered object in the environment. The player can take an energy modules from lights witch are refueled through circuits and the walls. Dead weapon energy modules can be replaced with one's powering a light for example, and vice versa.

Licensing Ideas

  1. Unlimited copies or installs per household.
  2. For commercial licensing, license should allow for say 10 installs per 1000 square feet of floor space.
  3. Purchase always includes two licenses or disks.
  4. Free LAN party distribution but requires non-owners to uninstall before leaving the premises.
  5. Game should ship with all or partial source code and utilities etc, bound by its own licenses.
  6. The actual game engine is free but the game data is not. (Textures/Maps/Sounds etc)


Created by: X