Game ideas: Alieogenesis
From GPWiki
[edit] IntroductionYou are Bobby Baker; a run of the mill redneck, who is abducted by aliens while fishing. You are brought aboard their ship and transformed into a cellulose blob; a blob which happens to have the ability of genetic appropriation. You can read a copy the genetic encoding from the dead-bodies of other organisms. [edit] Genetic AppropriationGenetic would be the selling point of this idea. All organisms in the game share the same genetic code; which genes are “turned-on” are what differentiate all the different organisms. This is of course very loosely based upon actual genetics. [edit] Example of genetic sequence unlocking for a rhino like creature1 scan – unlocks “tough hide” sequence; giving character added defense This is an arbitrary example. In practice more useful genetic sequences should need more scans. [edit] Genetic GameplayGenetic sequences would be sorted into categories such as jaws, sensory (2 equip able, skin, body, appendages, a couple misc, and a form category for taking on the full form of another organism. During the course of the game it would be necessary to acquire combinations of genetic sequencing which would allow your character to best cope with the environment. For an example, let’s say, you find yourself in an arctic like environment; the extreme cold would constantly drain your character’s health, so you would need to find a skin such as “heavy fur” in order to negate the effect. Another example might be that you need to traverse a dark cave in order to reach the next environment, so you might acquire an “echo location” sensory code to navigate the cave. [edit] Alieogenesis OrganismsThe wild-life in Alieogenesis would resemble familiar earth species, but with some alien tampering. There would be a large sampling of species across the various categories of animal life; mammals, birds, fish, insects, reptiles (including dinosaurs). Some of the more generic genetic sequences would be shared among certain species; in order to eliminate redundancy. For instance, a lion, a wolf, and a tiger all have medium sized mammal bodies, so there is no real need for a lion body, a wolf body, and so on. However, the form of the body should augment based upon other equipped genetics; if you have a medium sized mammal body equipped along with “bear claw” appendages then your body would resemble that of a bear, but if you have the same body mixed with “clawed sprinter” appendages then the body would be more like that of a large cat. [edit] Example Genetic SequencesHere are some examples of more interesting genetic sequences I could think of. [edit] BodiesInsect – A tiny body good for navigating areas too small for other bodies Fish (large/medium/small) – A body providing the ability to navigate underwater for extended periods of time. Large provides more strength at the cost of speed, and small the vice-versa Quadruped Mammal (Giant/large/medium/small) – Giant bodies provides enormous strength and vitality with very little speed and agility, while a small body provides plenty of speed with very little vitality and strength. Biped Mammal (Monkey/Chimp/Ape) – Monkey provides incredible agility, with little strength and vitality, ape provides plenty of strength and vitality with little agility, with chimp falling somewhere in-between. Most importantly the biped mammal body types would allow the equipment of an “Opposable Thumb” appendage. [edit] SkinCamo Fur – Gained from mammal predators. Camo Fur would provide the “stalk” ability making your character harder to spot, and a subsequent “pounce” ability; which inflicts large amounts of damage on unsuspecting prey. Spiked Hide – Gained from certain dinosaurs. Spiked hide provides an extremely high defense. Chameleon Skin – The pentacle of camouflage; provides the “blend” ability; rendering your character virtually invisible to other organisms (except those equipped with heat sensor sensory) [edit] SensoryHawk Eyes – Gained from certain birds; provides the “zoom” ability. Heat Sensor – Gained from certain reptiles (snakes); provides the ability to detect hidden organisms. Perhaps via a heat-vision like screen overlay Super Snout – Gained from wolves; provides the ability to track organism movements. Perhaps via wispy particle trails rendered on screen, different colors signifying different types organisms. Helping the player to track down animals with genetic sequences they need. [edit] AppendagesTentacles – Gained from octopi/squid; provides an “ensnare” attack, which immobilizes opponents of equal or smaller size then the player’s current body Wings – Gained from birds; provides the ability to fly. [edit] JawsCarnivorous Mammal – Gained from wolves, cats, bears, etc; provides the “jugular clamp” ability. Allowing the character to quickly bring down animals of equal size of the character’s current body quickly; assuming the player is able to perform the technique (should be a challenge, perhaps timing-based, or quick-time event) [edit] ConclusionIt is pretty obvious this idea is birthed from Evo Search for Eden (if you’ve never played, this is an awesome game for SNES). It’s surprising that this concept hasn’t been explored more in games. |


