GLFW:Tutorials:Keyreader
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. Let's focus on reading from the Keyboard. First, we need to include the header for glfw to be able to use it #include <stdio.h> #include <math.h> #include <GL/glfw.h> Next we will need some global variables. You will see later what they are used for. int running; int keyrepeat = 0; int systemkeys = 1; After that we will setup a main function. Most interesting for us is the key callback function. As you can see by using glfwSetKeyCallback(keyhandler); we define the function keyhandler as function that examines what has happend to the key. int main( void ) { int width, height; double t; // Initialise GLFW glfwInit(); // Open OpenGL window if( !glfwOpenWindow(250, 100, 0,0,0,0, 0,0, GLFW_WINDOW ) ) { glfwTerminate(); return 0; } // Set key callback function glfwSetKeyCallback( keyhandler ); // Set tile glfwSetWindowTitle( "Press some keys!" ); // Main loop running = GL_TRUE; while( running ) { // Get time and mouse position t = glfwGetTime(); // Get window size (may be different than the requested size) glfwGetWindowSize( &width, &height ); height = height > 0 ? height : 1; // Set viewport glViewport( 0, 0, width, height ); // Clear color buffer glClearColor( (GLfloat)(0.5+0.5*sin(3.0*t)), 0.0f, 0.0f, 0.0f); glClear( GL_COLOR_BUFFER_BIT ); // Swap buffers glfwSwapBuffers(); // Check if the window was closed running = running && glfwGetWindowParam( GLFW_OPENED ); } // Close OpenGL window and terminate GLFW glfwTerminate(); return 0; } So last but not least we will set up a very simple handler function that knows what do to when a key has been pressed (otherwise it does nothing). You can see that R and S have special functions. R turns on and off repeating of keys while holding the button down. S turns on and off the system keys. void GLFWCALL keyhandler( int key, int action ) { if( action != GLFW_PRESS ) { return; } switch( key ) { case GLFW_KEY_ESC: printf( "ESC => quit program\n" ); running = GL_FALSE; break; case GLFW_KEY_F1: case GLFW_KEY_F2: case GLFW_KEY_F3: case GLFW_KEY_F4: case GLFW_KEY_F5: case GLFW_KEY_F6: case GLFW_KEY_F7: case GLFW_KEY_F8: case GLFW_KEY_F9: case GLFW_KEY_F10: case GLFW_KEY_F11: case GLFW_KEY_F12: case GLFW_KEY_F13: case GLFW_KEY_F14: case GLFW_KEY_F15: case GLFW_KEY_F16: case GLFW_KEY_F17: case GLFW_KEY_F18: case GLFW_KEY_F19: case GLFW_KEY_F20: case GLFW_KEY_F21: case GLFW_KEY_F22: case GLFW_KEY_F23: case GLFW_KEY_F24: case GLFW_KEY_F25: printf( "F%d\n", 1 + key - GLFW_KEY_F1 ); break; case GLFW_KEY_UP: printf( "UP\n" ); break; case GLFW_KEY_DOWN: printf( "DOWN\n" ); break; case GLFW_KEY_LEFT: printf( "LEFT\n" ); break; case GLFW_KEY_RIGHT: printf( "RIGHT\n" ); break; case GLFW_KEY_LSHIFT: printf( "LSHIFT\n" ); break; case GLFW_KEY_RSHIFT: printf( "RSHIFT\n" ); break; case GLFW_KEY_LCTRL: printf( "LCTRL\n" ); break; case GLFW_KEY_RCTRL: printf( "RCTRL\n" ); break; case GLFW_KEY_LALT: printf( "LALT\n" ); break; case GLFW_KEY_RALT: printf( "RALT\n" ); break; case GLFW_KEY_TAB: printf( "TAB\n" ); break; case GLFW_KEY_ENTER: printf( "ENTER\n" ); break; case GLFW_KEY_BACKSPACE: printf( "BACKSPACE\n" ); break; case GLFW_KEY_INSERT: printf( "INSERT\n" ); break; case GLFW_KEY_DEL: printf( "DEL\n" ); break; case GLFW_KEY_PAGEUP: printf( "PAGEUP\n" ); break; case GLFW_KEY_PAGEDOWN: printf( "PAGEDOWN\n" ); break; case GLFW_KEY_HOME: printf( "HOME\n" ); break; case GLFW_KEY_END: printf( "END\n" ); break; case GLFW_KEY_KP_0: printf( "KEYPAD 0\n" ); break; case GLFW_KEY_KP_1: printf( "KEYPAD 1\n" ); break; case GLFW_KEY_KP_2: printf( "KEYPAD 2\n" ); break; case GLFW_KEY_KP_3: printf( "KEYPAD 3\n" ); break; case GLFW_KEY_KP_4: printf( "KEYPAD 4\n" ); break; case GLFW_KEY_KP_5: printf( "KEYPAD 5\n" ); break; case GLFW_KEY_KP_6: printf( "KEYPAD 6\n" ); break; case GLFW_KEY_KP_7: printf( "KEYPAD 7\n" ); break; case GLFW_KEY_KP_8: printf( "KEYPAD 8\n" ); break; case GLFW_KEY_KP_9: printf( "KEYPAD 9\n" ); break; case GLFW_KEY_KP_DIVIDE: printf( "KEYPAD DIVIDE\n" ); break; case GLFW_KEY_KP_MULTIPLY: printf( "KEYPAD MULTIPLY\n" ); break; case GLFW_KEY_KP_SUBTRACT: printf( "KEYPAD SUBTRACT\n" ); break; case GLFW_KEY_KP_ADD: printf( "KEYPAD ADD\n" ); break; case GLFW_KEY_KP_DECIMAL: printf( "KEYPAD DECIMAL\n" ); break; case GLFW_KEY_KP_EQUAL: printf( "KEYPAD =\n" ); break; case GLFW_KEY_KP_ENTER: printf( "KEYPAD ENTER\n" ); break; case GLFW_KEY_SPACE: printf( "SPACE\n" ); break; case 'R': keyrepeat = (keyrepeat+1) & 1; if( keyrepeat ) { glfwEnable( GLFW_KEY_REPEAT ); } else { glfwDisable( GLFW_KEY_REPEAT ); } printf( "R => Key repeat: %s\n", keyrepeat ? "ON" : "OFF" ); break; case 'S': systemkeys = (systemkeys+1) & 1; if( systemkeys ) { glfwEnable( GLFW_SYSTEM_KEYS ); } else { glfwDisable( GLFW_SYSTEM_KEYS ); } printf( "S => System keys: %s\n", systemkeys ? "ON" : "OFF" ); break; default: if( key > 0 && key < 256 ) { printf( "%c\n", (char) key ); } else { printf( "???\n" ); } break; } fflush( stdout ); } That's it. You just wrote a program to handle keys. [edit] Source code
Categories: Tutorial | C | GLFW |


