DirectX:DirectInput:Tutorials:VBNET:DX9:Mouse Handling
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. Minimal code you can use to demonstrate how to get mouse input using managed DX9 ... Imports Microsoft.DirectX Imports System.Windows.Forms Imports Microsoft.DirectX.DirectInput.CooperativeLevelFlags Public Class Form1 Inherits System.Windows.Forms.Form Dim Mouse As New DirectInput.Device(DirectInput.SystemGuid.Mouse) Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load Mouse.SetCooperativeLevel(Me, Background Or NonExclusive) Me.Show() Mouse.Acquire() End Sub Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick Dim Msg As String = "" Dim MS As DirectInput.MouseState = Mouse.CurrentMouseState Msg = "" Msg = "X: " & ms.X.ToString & vbCrLf Msg &= "Y: " & ms.Y.ToString & vbCrLf Msg &= "Z: " & ms.Z.ToString & vbCrLf Msg &= "Button 0: " & MS.GetMouseButtons(0).ToString & vbCrLf Msg &= "Button 1: " & MS.GetMouseButtons(1).ToString & vbCrLf Msg &= "Button 2: " & MS.GetMouseButtons(2).ToString & vbCrLf Label1.Text = Msg End Sub Private Sub Form1_Closing(ByVal sender As Object, ByVal e As System.ComponentModel.CancelEventArgs) Handles MyBase.Closing Mouse.Dispose() Mouse = Nothing End Sub End Class Categories: Tutorial | DirectX | VBNET |


