DirectX:DirectInput:Tutorials:VBNET:DX9:Keyboard Handling
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The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. Minimal code you can use to demonstrate how to get keyboard input using managed DX9 ... Imports Microsoft.DirectX Imports Microsoft.DirectX.DirectInput.CooperativeLevelFlags Imports Microsoft.DirectX.DirectInput Public Class Form1 Inherits System.Windows.Forms.Form Dim KB As New DirectInput.Device(DirectInput.SystemGuid.Keyboard) Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load KB.SetCooperativeLevel(Me, Background Or NonExclusive) Me.Show() KB.Acquire() End Sub Private Sub Form1_Closing(ByVal sender As Object, ByVal e As System.ComponentModel.CancelEventArgs) Handles MyBase.Closing KB.Dispose() KB = Nothing End Sub Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick Dim State As DirectInput.KeyboardState State = KB.GetCurrentKeyboardState If State.Item(Key.Escape) Then Me.Close() If State.Item(Key.A) Then Label1.Text &= "a" If State.Item(Key.B) Then Label1.Text &= "b" If State.Item(Key.C) Then Label1.Text &= "c" End Sub End Class Categories: Tutorial | DirectX | VBNET |


