DirectX:Direct3D:Tutorials:VBNET:DX9:Render Monkey

From GPWiki

Video demonstrating basic intro to using ATI Render Monkey to create HLSL code.

This video walks you through creating a basic shader that can fade, and tint the color of the rendered object. It also demonstrated how to animate the texture coords from within render monkey.

I have also included the render monkey project in the zip. I have also modified the project slightly and have added a better solution to the effect shown in the video. This new effect called "TexturedFixed" uses two render passes. The first render pass renders the back facing polys, and the second render pass renders the front facing polys.