Cpp:Building A Simple Tile Engine:Part X
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using std::string; class IBaseEntity { public: virtual void VThink ( const int& iElapsedTime ) = 0; virtual void VRender( SDL_Surface* pDestSurface ) = 0; virtual bool VLoad ( TiXmlElement* pXMLData ) = 0; virtual TiXmlElement* VGetSaveData () = 0; }; |


