Context pattern
From GPWiki
The wiki is now hosted by GameDev.NET at wiki.gamedev.net. All gpwiki.org content has been moved to the new server. However, the GPWiki forums are still active! Come say hello. [edit] ContextThe context usability pattern makes it easier for a user to interact with the game world. This pattern serve as translation layer that may translate a single user input to a variety of action in the game world. [edit] ProblemMost games have a huge variety of actions a player can perform. For example in a strategy game the builder unit can chop wood, repair a building, harvest food or attack enemy units. The problem is that the user has to remember how to command the builder unit to do all these different actions. This can be very taxing for example in the game Dune2. [edit] Solution
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