From GPWiki
This page contains WikiAdventure game contents data for testing purposes.
<Location>
<Items>
- <Item>
-
TestPerson.png
- Item ID: TestPerson
Description: A person you can talk to Position: 500, 200 <OnClick> StartDialog( "SelectDialog" ) </OnClick>
- </Item>
</Items>
<Dialogs>
- <Dialog>
- Dialog ID: SelectDialog
- Speaker ID: Computer
- Which would you like to do?
- [Start Dialog #1]
<OnClick> StartDialog( "RandomDialog01" ) </OnClick>
- [Start Dialog #2]
<OnClick> StartDialog( "RandomDialog02" ) </OnClick>
- [Go to Location #3]
<OnClick> StartLocation( "Location03" ) </OnClick>
- Nothing.
- </Dialog>
- <Dialog>
- Dialog ID: RandomDialog01
- Speaker ID: Mr. Nobody
- Hi there
- Have you seen Frank?
- No I haven't, sorry.
- Where's the police station?
- Just a few blocks west. You can't miss it.
- Okay, thanks.
<OnClick>ShowQuestion( "New location on map", "You got directions to a new location! Do you want to go there now?", "StartLocation( 'Location01')", "ShowText('Okay, suit yourself!')" )</OnClick>
- Goodbye.
- </Dialog>
- <Dialog>
- Dialog ID: RandomDialog02
- Speaker ID: Mr. Somebody
- Mjello
- Got a light?
- I don't smoke.
- Do you know where I can get some weapons?
- Keep your voice down! Hm, need some protection, huh? Hehe. Yeah, come to storage room 7 at the docks tonight.
<OnLoad> if bAskedAboutWeapons == true then ChangeDialogText( "Didn't you already ask me about that?! Go to storage room 7 dammit!" ) end bAskedAboutWeapons = true </OnLoad>
- Great, I'll be there.
- I've changed my mind, I don't want any weapons anyway.
- Suit yourself, but don't go telling people what I've told you, or you'll be seeing a demonstation of the weapons on your own body.
- I'm not talking.
- Uh-uh, I'm scared!
<OnClick>ShowText( "He flashes a butterfly knife sitting is belt" )</OnClick>
- You better watch it, buddy!!
- Goodbye.
- </Dialog>
</Dialogs>
</Location>
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