From GPWiki
| A6 3D Game Engine
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| Developer:
| Conitec Datasystems, Inc.
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| Latest Release:
| Version A6
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| Platform:
| Windows
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| Graphics:
| DirectX
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| Physics:
| Built-In
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| Network:
| Peer-peer, Sever-Client, Zone
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| Scripting:
| C-Script
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| Sound:
| Yes
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| License:
| Commercial
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| Website:
| 3D Game Studio
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Description
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Template:A6 3D Game Engine:Description
History
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- 1993 ACK-3D (Animation Construction Kit) by Larry Myers
- 1994 ACK NEXT GENERATION by jcl (improved version of ACK 3D, open source)
- 1995 ACKNEX-2 written for the German TV show X-BASE (Doom-like engine)
- 1995 ACKNEX-2 becomes Conitec property and is released as '3D GameStudio'
- 1997 ACKNEX-3 released (downloadable at http://server.conitec.net/down/a3.zip)
- 1999 A4 released (Windows based Quake-like engine)
- 2000 A5 released (Terrain engine)
- 2003 A6 released (Physics and Shaders)
Features
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Template:A6 3D Game Engine:Features
Tutorials and Source Code
View A6 3D Game Engine Tutorials
Community Help
Having problems? Try asking our community on the forums! Don't forget to check the engines' forums! 3D Game Studio forums
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