How to progress from entry level
Progressing from entry level to intermediate and senior level positions can be done, however, there are multiple strategies for this depending on where you are in your career. Below, I review these strategies depending on various career placements.
Beginners with no formal education
If you have no formal education beyond a high school diploma or if you are in high school, then the best place to start is through ensuring that your know some trigonometry and graphic design. Learning some basics of PHP, C and C ++, which can be done independently will assist you, just be sure to show your work through taking skills tests or working on indie projects to pad your portfolio.
Beginners with experience and no formal education
If you have experience in another sector such as graphic design or web design, then learning complex coding may be a learning curve, but please do this before you are seeking employment in game studios. Relying on learning once you get there is a waste of time and ensures that you are unqualified for the position. Instead, focus directly on game programming if it is really what you want to do, and make sure that the work environment, team placement, wage earnings, and necessary hours fit your personality beforehand.
Beginners with no previous work history such as new students or youth
Work history seems to be a hurtle at the entry level. The real hurtle is not the work history or work experience portion of your resume: it is communications and negotiations. Many young people are shocked about how to make the transition for learning to employment. It is that shock of the marketplace and proving your skills that is hurtle that the place where that is difficult is in communicating your value and contribution. The best strategy for this is preplanning your work in game programming and accounting for flexibility in career changes while you are planning.
As you prepare, make sure you have a strong mathematics foundation as well as foundation in C++. If you can show this, then immediately, while in school, start looking for work, praxis position, or internships to develop your portfolio.
In order to account for if you do not like the working in a game studio or if you want to switch to another area of computer work, make sure your branch out you learning but remained focused on your target. A resume that shows that you have branched out, say in graphic design or web development, in addition to the requisite focus in programing languages will ensure that you are most qualified for entry level positions.
However, to truly progress, you will need to already be moving past the basics and for this reason it is better to focus on your foundations of C++, mathematics at least to advanced calculus so that you can easily discuss basic trigonometry in an expert or at a teachers level capacity, and some major attempts at visual basic, Delphi, or quake 4. The later or advanced languages, but there should be some familiarity with them at the beginning stages.
The recommendation is five years of work in terms of education and basic work experiences to get ready for serious and fast progress within game programming firms. If you put in the work at that pace that you can progress quickly, but with no previous planning and specialization in game programming, the hurtles of communications, negotiations, business knowledge, and learning mew languages can seem overwhelming when first entering the job market.
Use your time wisely, and don’t try to rush a technical job. While the industry is open and actively hunting for entry level employees, do not underestimate that you need to be above average and competitive if you wish to immediately progress from entry level positions. If you have the will for self-learning and the ability to increase your capacity of self-learning, independently directed work, as well as good teamwork skills that can be shown, not simply as words, but in your experiences with others and through projects or certifications, then you are likely to be able to progress through the ranks relatively quickly because the nature of game programming moves fast through firm development on the business side and through project development that may be anywhere from two to four major games for your particular department per year.